QuiverArrow Puzzle
One arrow. One clear path. A whole board waiting for the right order.
- 360levels
- 8bosses
- 2modes

Lipy Games · Mobile game studio · Brazil
We make games for the minutes that become stories: on the couch, on the bus, in line, and in that “just one more level” before bed.
Every great
experience fits
on a 6-inch screen.
And it starts with a tap.
The pleasure of watching a whole board unravel with one perfect tap.
Enter the universeThe nervous laugh of someone who just died for the 27th time — and wants another go.
Enter the universeThe rush of tearing through the horde with your thumb on the nitro.
Enter the universeManifesto
We don’t sell games. We sell that minute when the world disappears, your thumb nails it and someone next to you asks: “Can I try?”
Lipy GamesOur universes
Every Lipy title is born with its own rules, its own characters and a feeling only it can deliver.
One arrow. One clear path. A whole board waiting for the right order.

The exit is right there. The level just won’t let you reach it.

The road ends. The horde doesn’t. You drive, the car shoots and the nitro handles the rest.
Library
546
360 · Quiver66 · This Level Hates You120 · Nitrovenant
The studio
A Brazilian mobile game studio. Small on purpose, obsessive by nature: every level is designed, tested and fine-tuned until it feels like it always existed.
We believe a great mobile game takes three seconds to understand and years to forget. That’s why we start with the feeling — the jolt, the laugh, the “so close!” — and only then write the first line of code.
If it needs a manual, it isn’t ready yet. The first level teaches you through play.
No luck in disguise. The game may be mean, but it never cheats.
Light, fast and playable offline. On the subway, on a plane or with zero bars.
Trash-talking bosses, snarky birds, cars with names. Every detail has personality.
How we build
It all starts with one line. “What if the level hated you?” If it gets a smile, it becomes a prototype.
1 line · 1 feelingWithin days, the idea becomes something playable. If it isn’t fun with gray boxes, no amount of art will save it.
Playable in daysCharacters, worlds, soundtrack and jokes. This is where the game gets a face, a voice and an accent.
Bosses with their own linesBefore you ever play, robots do. We simulate thousands of runs to tune every timer and make sure every level has a way out.
1,200+ tests in a single gameTranslated into six languages, every line reviewed, and launched for players from Brazil to Japan.
pt · en · es · hi · ja · arOur games ship in up to six languages — Portuguese, English, Spanish, Hindi, Japanese and Arabic — work offline and save your progress to your Google Play Games account.
Lista Lipy · Early access
Invites to beta-test our games, a heads-up on every launch day and the updates worth your time. No spam: only stuff you can play.
LIPY PASSBETAEarly
access
Talk to Lipy
Publishing, partnerships, press or support for our games: drop us a line. Every message is read by a real person.